![]() Likewise, racing games like Forza Horizon became more dynamic experiences using the Elite controller. Halving the distance on the right trigger allowed me to shoot non-automatic weapons faster, and crouching became quicker once I mapped it to one of the paddles on the back. Some benefited immensely from the controller while others merely felt more comfortable than usual.Īs you might expect the Elite was a major boon in first-person shooters. Over the course of a weekend, I used the controller in a half-dozen racing, fighting, shooting and sports games in my Xbox One collection. Microsoft, like Sony and Nintendo, usually leaves the design of extra controllers to third-party manufacturers like PDP or Mad Catz with varying degrees of success, but this is the first time since the Wavebird on GameCube that I've been impressed with a second-iteration first-party peripheral. ![]() Overall, the design is one that is incredibly well thought-out. I found it slightly insulting that Microsoft doesn't include a play and charge kit with each Elite, but that's more of a personal issue than anything wrong with the controller itself. The last feature worth noting is that it comes packed with a USB cable to connect it to your PC and two AA batteries. You'll also find the rubberized grip here, as well as lock mechanisms for the triggers that allow you to halve the press of the right and left trigger buttons. If you don't like the paddles, you can either remove them from the controller or simply disable them by pressing the sync button at the top of the controller twice. At first I thought they might interfere with how I usually grip the controller - like most gamers I place pressure on the wings with my palms and three outside fingers - and for a few irritating seconds when I first started using the controller that's exactly what happened.īut Microsoft has given this controller real thought, and have left no stone unturned. ![]() There you'll find the four aforementioned paddles, aptly named P1, P2, P3 and P4. Spin the controller around and things get more interesting. The six other face buttons - share, menu, A,B,XY - aren't any different than their standard controller counterpart with the exception of their color: they're all jet black. I found the former more comfortable than the latter, but I could see the latter coming in handy, too. The other interchangeable part, the d-pad, comes in two flavors: a standard cross or the new 360-degree "solar panel" design. (The arcade-style sticks are excellent for fighting games, by the way.) The standard sticks are the concave rubber pads you might know and love already on the Xbox One, but other options include convex PS3-style sticks or extra long, arcade-style pieces if those are more your thing. There are three magnetic interchangeable parts on the face of the controller - the d-pad and the two thumbsticks. It's heavier by far, and more comfortable too thanks to the rubberized grip and amazingly smooth matte finish. Hold it in your hands for a minute and you'll instantly feel the big changes over the standard Xbox One pad. But after the six hours passed I hadn't found anything that annoyed me that couldn't either be swapped out, recalibrated or reprogrammed. For the first six hours with the controller I pored over every detail trying to find something that didn't live up to the price tag. It's hard to spot a serious design flaw with Microsoft's new control pad. In addition, with a new Xbox Elite Wireless Controller rumored to be releasing in the coming month, it is likely the original controller will fall in price - especially around Black Friday and Cyber Monday - so it could be the perfect time to pick up a new Xbox too. ![]() Best of all, it works on PCs running Windows 7 or higher - including, of course, Windows 10.
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